Verizon Wireless will bring its first 4G handsets to market by the middle of 2011, CTO Anthony Melone said in a Wall Street Journal piece (hat tip Engadget). But using those super-fast Long Term Evolution phones is going to cost you.
We learned last year that Verizon would launch its first LTE phones sometime in 2011, but the new ETA is several months earlier than the company had previously forecast. The phones will support promised speeds of 5-12 Mbps on download and 2-5 Mbps on uploads on the LTE network, which will launch in 25-30 markets this year.
But Melone also said that all-you-can-eat data plans are “the big issue that has to change.” (AT&T’s Ralph de la Vega made similar comments in December, pointing the finger at data-hungry iPhone users.) Verizon Communications CTO Dick Lynch in January told the Washington Post that LTE pricing would likely involve a base subscriber fee plus usage charges for bandwidth consumed. That scenario could apply to several different pricing models, as Stacey has noted. Regardless of how, exactly, Verizon chooses to bill for 4G service, one thing is clear: High-end users are going to pay substantially more than they’ve been paying for 3G.
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Image courtesy Flickr Hector Milla.
When iTunes web preview pages first appeared for songs and albums the industry was abuzz with the possibility that iTunes could be migrating to the cloud. iTunes preview has so far had little impact on how we use purchased media content, but it has had a huge impact on how we find iTunes media content on the web, especially with iPhone apps. The iTunes web preview pages are an enormous draw for search engines and consistently rank high in the results when searching for the names of apps.
A Quick History of iTunes Web PreviewPreviously, web links to iTunes content opened a redirect page (hosted on phobos.apple.com) that asked you to wait “One Moment Please” while the iTunes application was launched. This page only had a thumbnail of the cover and sparsely listed just the title and publisher.
iTunes web preview first appeared on November 13, 2009 with full pages including descriptive text (hosted on itunes.apple.com). Audio clip previews were added on January 7, 2010. These pages still launch the iTunes application, but also include the full description, select customer reviews, and links to related content. Preview pages for iPhone apps were published on February 4 and podcasts were added March 1. TV Show and Movies still have the old style pages that just launch the iTunes application.
In hindsight, the launch of iTunes 9 on September 9, 2009 with store pages rendered completely in WebKit using HTML was a sign of things to come.
iTunes Web Preview has SEO MojoThese web preview pages have exposed text content to Google and other search engines that can now crawl and index these pages. To measure the impact this has had on search results, I did a short study on the Top 100 Paid Apps in the iTunes App Store. I chose to track the relative ranking in Google search results of the iTunes preview page and the app’s homepage when searching on the app name.
For this study, I only looked at the search results for the app name. While keywords would have been interesting to track, they are not publicly available. The keywords that publishers submit to Apple are hidden content in the iTunes App Store and are not included in the web preview page. I dropped special characters that appeared unlikely to actually be typed into a search (trademark and copyright symbols, for example).
In almost all results, iTunes appeared in the first 10 results on Google. In fact, the median result was #4. In some cases, the pages were only launched only a month ago, so that’s impressive. iTunes appeared above the app homepage for 68 of the Top 100 Apps.
In about 2/3 of the apps, the iTunes preview page ranked higher in search results. There is a marked difference between these two sets of apps.
For all 100 apps, the median rank of the developer’s homepage (as published in iTunes) in Google search results was #17. Developers should take note here because a rank of 17 means that your app’s homepage is pushed off to the much less visited second page of results.
For those cases where the homepage appeared before iTunes, the median search result rank was #1. The iTunes preview page median result was #5. When we look at the other set, where iTunes appeared above the homepage, the median iTunes result was #3 and the median homepage result was #71.
We can see here that homepages that rank well for searches on the app name have a pretty good chance of capturing customers who are looking for that app. However, if the homepage is not doing well for a search on the app name, it is far more likely that the customer will end up at the iTunes store, or perhaps a review site.
Some SurprisesWhile I was not surprised to see the iTunes preview pages come in at the #1 result for App Store specific titles like “Space Miner: Space Ore Bust,” I did not expect to see the iTunes page fall near the top with some older brands that predate the App Store. “Frogger,” “Skee-Ball,” and “SpinArt” — single word titles — all show iTunes at #6. Tetris, Scrabble, Rock Band and Final Fantasy have the iTunes preview page holding a spot between #13 and #15. “Playboy” — another single word term that I would have thought to have lots of search results — shows the iTunes page for the app at #7.
Why Do iTunes Preview Pages Rank So High? iTunes preview pages rank well in Google search results because they are very search engine friendly for app names. The URL, page title, meta description, meta keywords, and the H1 tag are all loaded with the app name. These pages also have lots of incoming links from every blog entry, review, and so on that uses the iTunes link. I suspect that the Playboy app comes in at #7 because of all the recent news and opinion articles that link to the app as an example of a big publisher that escaped the iTunes sexy app purge. The old phobos.apple.com links are 301 redirected (permanently moved) to the new preview page which helps transfer all the links directed to the old page to the new preview page as well. It is interesting to note that the iTunes preview page uses the “nofollow” attribute for links to the app’s homepage, so the PageRank of the preview page does not convey any benefit to the developer’s site . The Upside to iTunes Preview Ranking High for App Names The advantage to publishers in having the iTunes preview rank high in search results for an app name is clear. It gets customers who are searching for their app to the one place where they can download your app and pay money for the privilege to do so. But there may be times when a publisher would want someone searching for their app to get to their own site first. What is the Impact of Ranking Below the iTunes Preview Page? There is no easy answer to questions about what this all means for App developers. However, let me point out one key advantage of ranking higher than the iTunes preview page — developers can influence what shoppers learn about their company and their app outside of the iTunes App Store. Also if they come to the publisher’s site first and then go to iTunes, the publisher has a chance to see what brought them there. The iTunes Store does not provide any information about individual customers or even reporting on keyword searches that lead to apps. David Barnard of App Cubby sees a positive side in the iTunes App Store climbing in the search results. It’s a better user experience for potential customers to land on a preview page. I’m also happy to see Apple working the SEO angle on behalf of developers (something myself and many fellow developers have little experience in). It does concern me that developers do not have access to analytics on these preview pages (or anything in the App Store for that matter). With iTunes preview pages ranking so high in search results, I get an even smaller window into my potential customer base. But I do appreciate Apple’s efforts to help users discover and purchase apps and the long term impact that has on my pocketbook. Use URL-safe Characters in App Titles One finding from this quick study is that apps with a special character like the trademark or copyright symbol in the name, do not get the app name in the URL of the iTunes because the algorithm to generate the URL must not be able to deal with these characters. In these case, the URL contains the app id only. There are nine apps with this issue in the Top 100 Paid Apps list. Of those nine, the median ranking of the iTunes preview page is #8, well below the #3 ranking of sites that do have the name in the URL. Homepages for this set of apps dropped in the results significantly. The best homepage result of this set was #15 by “Need for Speed Undercover” but six of the nine homepages did not appear in the first 100 results from Google. In the case of “Brothers in Arms 2: Global Front” the iTunes link is in the #1 spot, but the specially created web site for the iPhone game, brothersinarmsiphone.com, does not even appear in Google search results. I do not think that we can say that the non-safe characters in the title are the cause of the low ranking for these homepages, but perhaps the inattention to SEO practices in the App Store are linked to a lack of effort to optimize the homepage as well. Developers should pay more attention to SEO to make sure that customers looking for their app can find their site. What Does It All Mean?There are two issues that most developers should look for right away. The first is the non-safe characters issue mentioned above. The second is to look closely at the app description. Previously, the app description was not indexed for iTunes searches. Only the name and hidden keywords are used for searching inside iTunes. However, the description text is being indexed by Google now. It would benefit publishers to spend more attention on crafting the right message in the app description to reach those searching on the web.
Apple’s move to go with HTML content in the app store and the new preview pages for the App Store and other content have had a clear effect on where iTunes content appears in web searches. More web traffic is going to go straight to the iTunes Store as this trend continues but developers can take a few steps to make sure that customers find the info that they have prepared for shoppers on their own web sites.
Related GigaOM Pro Research: Needed: A Neiman Marcus for Mobile Apps
With Microsoft becoming increasingly marginalized in areas like mobile media, DirectX is becoming less of a must-use toolset and more of a gaming-specific one. The other side of the coin is, of course, the increasing relevance of standards like OpenGL, OpenAL, and OpenCL: powerful cross-platform systems for graphics, audio, and parallel processing. You may remember OpenCL from its debut on the Mac in Snow Leopard, and OpenGL ES of course powers the UI on the iPad. OpenAL is still a ways from being brought under the public eye, but it’s getting there. In the meantime, OpenGL 4.0 was announced today at GDC, and clearly it has DirectX in its sights.
Read the rest of this story on CrunchGear…
As mobile gaming takes off, developers will need in-depth analysis to determine consumer behavior with their games and adjust their games accordingly. Motally, which provides user-action tracking services for the mobile web and apps, is expanding its product base today offering a targeted analytics service aimed towards mobile games on the iPhone, Android and Blackberry platforms. The service is currently in private beta, but developers will be able to sign up to use the service.
Motally’s game-oriented analytics platform allows publishers to track in-game data including where users drop out in-play and which levels users interact with most. Motally also allows for the dynamic changing of the game’s design, allowing developers to measure the impact of changes immediately. As a result, publishers can tweak their games including design, performance, and ad placement by pinpointing areas of the game with the most traffic and identifying trouble areas.
Motally’s game analytics allows publishers to analyze what level players are reaching and then dropping off, determine the top players and their high scores within a game, and to reach out to those on the leaderboard and present them with special offers or advertisements. The data also includes which virtual goods on an application are most popular, which games are most popular in a developer’s portfolio of games, and the conversion rates of players opting into paid premium game offerings.
Game developer Portable Zoo has already been using Motally’s analytics, and claims that data collected from the platform allowed the developer to adjust games to increase average engagement time, and the overall appeal of games.
Motally’s venture in gaming is smart considering the rapid growth of mobile gaming, especially on smartphones. Motally, which recently launched an extension of their mobile analytics to include content developed on Apple’s iPad and rolled out a flexible API, support analytics for applications on the iPhone, Android, and BlackBerry platforms as well as the mobile web. Motally offers more advanced features that allows developers to troubleshoot and debug their products from anywhere in the world, without having to re-deploy apps and games to the Apple iPhone store. For a young startup, Motally has seen significant traction as a mobile analytics provider. Backed by renown investor Ron Conway, Motally’s clients include Twitter, Yelp, Fandango and Verizon.
CrunchBase InformationMotallyInformation provided by CrunchBaseWe know there are lot of entrants in the group deals space — see my recent piece, Groupon and the Wannabes — but now the competitors are seriously bulking up. LivingSocial — which has more than a million daily email subscribers — is today announcing it’s raised a $25 million Series B round led by U.S. Venture Partners and including Grotech Ventures and Revolution Capital, bringing the company to a total of about $35 million raised. That follows Groupon’s $30 million B round from Accel Partners and New Enterprise Associates announced in December.
Setting up group deals does require capital, because you need salespeople on the ground to find desirable venues and negotiate with them — and given the now tens of competitors in some cities, elbow out your rivals’ salespeople. LivingSocial is currently in 13 cities (it launches four more today), still quite a bit behind category leader Groupon, which is in 40. But armed with this new capital, LivingSocial CEO Tim O’Shaughnessy said the company hopes to rapidly expand its business.
O’Shaughnessy said LivingSocial’s angle, beyond deals, is to help small businesses grok social media in order to keep in touch with their customers. The Washington, D.C.-based company, which has been around for two and a half years with products like online book reviews and drink coupons, launched the deals product last summer. “We’re basically creating marketing budgets for people who never had marketing before,” he said. “There are not a lot of ways to guarantee customer foot traffic like we do.”
LivingSocial, which is not currently profitable as it expands (again, regret the incessant Groupon comparisons, but they say they have been turning a profit for a while), takes a 30-50 percent split of revenue collected from its deals, but it only pays out if its customers spend money, so there’s little financial risk for participating businesses. It primarily brings in customers through daily emails, but it also has an iPhone app with push notifications and a Facebook presence. O’Shaughnessy pushes off the competitive angle, saying many more merchants want to work with his company than they have space for, but says he’ll work to stand out from the crowd with the launch of an affiliate program today and soon launching more personalized subscriptions.
P.S. For those of you who are skeptical of group buying and competing in such a jam-packed space, I should say I’m a total believer. In the course of writing this article, I happily bought a half-off coupon for my neighborhood sushi joint, which happened to be LivingSocial’s San Francisco deal of the day. Speaking from personal experience, group deals totally spark spending and loyalty.
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Do you remember to the days of college, when you were required to sort through your curriculum and career goals with your designated college advisor? Education startup MyEdu aims to replace this by helping students virtually access their academic information and create a roadmap tailored to their career goals.
To date, over 2 million students at 750 universities have used MyEdu to earn their degree. MyEdu’s suite of online products try to streamline the entire process of a college student’s lifecycle, from selecting a college through to earning a degree. The suite includes detailed course descriptions, grade distributions, official course evaluations, and student reviews to pick the right classes; and schedule Planner to build the best schedule that fits a student’s time constraints and goals.
MyEdu also includes a graduation and degree roadmap to help students build a plan and stay on course towards the degree they want in order to graduate. And the academic progress dashboard allows students to track their grades in a centralized place. MyEdu charges a $20 annual subscription for the entire academic suite.
The startup, which just raised $5.5 million in funding from Bain Capital Ventures, has a compelling model to help both students and parents participate in the college planning process. And as colleges are now rapidly adopting web technologies as a educational tool (i.e. Blackboard); it makes sense for universities to do the same for college advising.
CrunchBase InformationMyEduInformation provided by CrunchBaseThink the semantic web is all hype with no bite? Paul Allen backed semantic startup Evri will announce tomorrow that it has been acquired, we've learned from a reliable source. The service specializes in extracting the names of people, places and things from raw streams of text in order to facilitate smart user navigation and related content recommendation. The company launched a striking new version of its website earlier today.
Evri launched just short of two years ago and raised $8 million from Vulcan, the fund of Microsoft co-founder Paul Allen. More interesting than the business side of this story, though, is the technology. Evri brings the semantic and the real-time web together in some very interesting ways.
We profiled Evri as one of 10 intriguing companies in the real-time web space in our recent research report The Real-Time Web and Its Future. (Also included was the now Google-acquired Aardvark.)
Here's how we described the real time part of what Evri does in that report:
Evri is a semantic Web recommendation service for online publishers. The company tracks the real-time Web to know when it needs to create or update a topic page for one of its emerging news topics.
Evri watches news sources to see when a news topic is trending, including articles on Wikipedia that publicly available data shows have leaped in page views. Then it visits structured databases like Wikipedia and FreeBase to check for updates to entries about related entities. It then creates or updates a topic page with news links, photos and Twitter search results. The language used in those Twitter posts is analyzed and the names of news entities in the posts are linked to other Evri topic pages, like pivots.
Evri has done lots of other things as well, including a blog widget, an iPhone app, automated content portals for publishers and a sentiment analysis product. The company didn't see a particularly large amount of hype but was closely watched. Robert Scoble, for example, named Evri one of his top startups to watch for 2010, even a year and a half after it launched.
We haven't been able to identify the company that has acquired Evri yet but the most obvious candidate would be its neighbor and kin Microsoft, where the service would compliment the Powerset team nicely and change the Bing user experience in news search dramatically. Now that we know that Google is working on building a real-time index of the web (our coverage) the prospect of a competitor upping the ante with near real-time semantic parsing, riding on top of real-time indexing, sounds like a hot move.
Evri was also tested out by Yahoo! starting last Fall as a way to facilitate navigation throughout its Sports content pages.
Take that, semantic web doubters.
We'll update this post when the acquiring party is identified. Geeky types interested in an in-depth explanation of Evri's work would be well served by checking out a 6 part video series on YouTube wherein Deep Dhillon, CTO of Evri, discusses the company's technology with students at the Paul G. Allen Center for Computer Science & Engineering.
DiscussFor obvious reasons, we care about what goes on in various parts of the world, particularly New Zealand and other areas that are underserved in terms of Internet access.
So, we were quite excited to learn this evening of a new proposal that would give New Zealanders - including a couple RWW staff members - a better broadband experience. According to NZ website Stuff, a haldful of well-known innovators and entrepreneurs are teaming up on a $900 million dollar project that would give Kiwis (and their Ozzie neighbors) "virtually unlimited" broadband access via an international cable that would run across the Pacific Ocean. Just how much of a difference would this cable make compared to current Internet access?
The difference would be significant, as Stuff's graphic shows:
The plan is to construct a 5.12 Terabits per second-capacity fiber cable to connect Australia and New Zealandto the U.S. - a cable that would deliver data at five times the speed of the current network.
This proposal puts Warehouse founder Stephen Tindall, TradeMe creator Sam Morgan, entrepreneur Rod Drury, and techies Mark Rushworth, John Humphrey and Lance Wiggs in competition head-to-head with Southern Cross Cable, a large network partially owned by Telecom New Zealand. The team, called Pacific Fibre, hopes to complete the project by 2013.
Of course, the next step is figuring out the exact cost of the proposed cable - the group thinks $900M might be a highball figure - and find investors. However, as Tindall eloquently noted, you have to spend money to make money - something anyone with an interest in NZ's economic future and global competitiveness must consider.
"The New Zealand Institute identified billions of dollars in economic potential by unleashing the Internet," he said, "and it is beyond time to address the issue. This is necessary and basic infrastructure - we must decrease the distance between New Zealand and the international markets.
"Doing so will be incredibly valuable for New Zealand and Australian businesses and consumers. If we are able to deliver on this cable this it could be as valuable to our NZ economy as the quantum leap refrigerated ships were to our export trade many years ago."
How feasible do you think this project will be? Is 2013 a realistic time table? And where do you think Pacific Fibre's investors will be found? Let us know your opinions in the comments.
DiscussWhen it comes to tech conferences, the first thing most people think about is the parties.
They might think about networking opportunities or learning experiences, but all too often, these are brushed off as mutual admiration societies and redundant, unoriginal chatter. I've heard every critique imaginable about some of the best-known tech conferences - but are there still valid reasons for shelling out a thousand dollars or more to spend a few days "partying" with your peers?
The greatest thing I've ever gotten out of conferences is friendship - mutually beneficial, educational friendship. And the greatest task a conference organizer can hope to accomplish - swag, parties and panels be damned - is getting the right people into the same set of rooms so those friendships can be formed.
Aside from the pure serendipity of meeting new people (or meeting online friends in real life), I have found that the main benefits of conferences are those I create for myself.
In other words, when I have complained that the content was boring, I am to be blamed for not seeking out content that was interesting or, in a single-track show, for not participating in the conversation and helping to make it more interesting for me and my fellow attendees. When we that a given show is good for nothing but parties, well, that's a pretty good sign that partying is more of a priority for us than gaining real value. If we say a conference is populated by "the same old douchebags," as one person recently said to me, then perhaps we're not taking the time to socialize and network outside our zone of comfort and familiarity.
To be blunt, bad attendees make bad conferences. An engaged, interesting and curious person can go to the exact same show and, in most cases, can derive huge benefits from it though a little effort and a lot of great attitude. There's no show too big, too small, too boring for that person to not be able to learn something from it.
What do you think? Have you ever been to a truly, in-and-of-itself bad conference? Would a shift in your own focus have helped? How would you characterize the best conferences of your career to date? Let us know your opinions in the comments.
DiscussDigg, the San Francisco-based social media company, is dropping MySQL and instead betting its future on Cassandra, an open-source data store. It’s just the latest sign of the growing popularity of the software, which was developed (and open sourced) by Facebook to search through its inbox. While Facebook has since backed off Cassandra, Digg plans to open source all its work on Cassandra and champion the software’s development and adoption.
In a blog post on the Digg blog, John Quinn, Digg’s VP of engineering, writes:
Perhaps our most significant infrastructure change is abandoning MySQL in favor of a NoSQL alternative. To someone like me who’s been building systems almost exclusively on relational databases for almost 20 years, this feels like a bold move. What’s Wrong with MySQL? Our primary motivation for moving away from MySQL is the increasing difficulty of building a high performance, write intensive, application on a data set that is growing quickly, with no end in sight. This growth has forced us into horizontal and vertical partitioning strategies that have eliminated most of the value of a relational database, while still incurring all the overhead.Digg is just the latest high-profile convert to the NoSQL world. Instead of using databases such as MySQL, many of the companies that deal in near-real-time information are opting for new kind of data stores — most of them open source, such as Cassandra and CouchDB.
Cassandra is roughly the open-source equivalent of Google’s Big Table. It was intended by Facebook to solve the problem of inbox search; the company needed something that was fast, reliable and had the ability to handle read and write requests at the same time. Messaging in an environment as heavily used as Facebook requires a system that can not only store data but also provide results for search queries at blazing fast speeds.
Stu Hood the Technical Lead for the Search team in the Email & Apps division of Rackspace recently said:
I think that distributed databases solve a problem that a lot of companies with large datasets have had to solve independently in the past …Cassandra has an approach that hybridizes the Bigtable and Dynamo models, where a lot of its competitiors chose to take one path or the other. Over the Bigtable clones, Cassandra has huge high-availability advantages, and no single point of failure (possible because of the eventually consistent approach). When compared to the Dynamo adherents, Cassandra has the advantage of a more advanced datamodel, allowing for a single “row” to contain billions of column/value pairs: enough to fill a machine. You also get efficient range queries for the top level key, and even within your values. Data Presentations Cassandra Sigmod View more presentations from jhammerb.In a post last year, contributing writer Gary Orenstein pointed out that thanks to these attributes, Cassandra has potential applications beyond inbox search that include “recommendation engines, targeted advertising, and content search, particularly when you combine many concurrent inputs and output requests to the same data set.”
Digg is a prototypical application. The company tells me that it gets:
It also generates:
As these numbers suggest, there is a high amount of interaction between the system and its users. No wonder Digg digs Cassandra!
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Lucid Imagination, the startup that commercially distributes the open source Apache Lucene and Apache Solr search technology, has raised $10 million in Series B funding from Shasta Ventures with Granite Ventures and Walden International participating in the round. This brings the company’s total funding to $16 million.
Lucid powers enterprise search technologies using the open source Lucene/Solr search. Customers include Zappos, Nike and Netflix. The new funding will be used to accelerate the adoption of Lucene/Solr search technology.
Launched in 2009, Lucid is seeing revenue in the “millions,” and counts Google’s enterprise search product as a direct competitor.
CrunchBase InformationLucid ImaginationInformation provided by CrunchBaseSure, Opera Mini may (or may not) already be the most popular mobile browser in the world — but why stop there? Following up on the Android release of Opera Mobile 4 just over a year ago, Opera has just launched Opera Mini 5 for Android into public beta.
The jump from version 4 to version 5 is pretty huge, introducing a handful of features that Opera says “makes your mobile browsing experience as close as it can be to your desktop experience.”
Read the rest at MobileCrunch >>
Faced with declining revenues and increasingly dismal prospects, some mainstream media outlets are adopting questionable tactics, specifically dead-end web pages stuffed with outbound links and pay-per-click ads. A liberally funded LA startup is only too quick to help them. The story starts with San Francisco-based sex writer Violet Blue. She used to be a columnist for the San Francisco Chronicle, the SF daily with ever-declining circulation.
Recently, while writing a column, she did a search through the archives of SFGate.com, the online presence of the Chron. She discovered that the web site was “copying” and “distorting” her column archives. (Here’s the link– Warning: Not Safe for Work) Here’s how she describes what she saw:
The column had been stripped of all links, and divided across several pages. My bio was missing, as were all the comments. Freakishly, all the commas were gone. And the URL had been changed. The address was comprised of words; to my horror the URL had been keyworded to say “ashamed porn star” — the exact opposite of the article’s content. There is a much bigger story here. It’s all in what’s going on with archive duplication and the nation’s old media newspapers online. I think that the work done to the duped content is done for the purpose of SEO (Search Engine Optimization). The idea here seems to be stripping content, duplicating it, make SEO’d content that is a dead end for readers, and drive up results with cost per click ads.The San Francisco Chronicle, it seems, like the Los Angeles Times, is using the technology of an LA-based startup, Perfect Market, which has raised $20 million from Trinity Ventures, Rustic Canyon Ventures and others. Tim Oren, a venture capitalist at The Pacifica Fund, on his blog, Due Diligence, points out that while there’s nothing illegal about what the newspapers are doing, it does border on scraping. Typically, spammers scrape web sites, then set up shadow blogs and fill them with pay-per-click ads. As Oren writes:
The keyword and ad-stuffed dead end pages apparently produced by Perfect Markets’s technology are isomorphic, from a search company’s point of view, to those created by more questionable tactics such as scraping. The intent is the same: to spam the index. This is the behavior that routinely gets questionable sites shoved to Google’s back pages, or banished altogether. One has to wonder just how long this type of abuse will be tolerated, simply because it’s being practiced by a recognized media outlet.I couldn’t agree more. Nor could I help but notice the irony, considering how quick the mainstream media is to lament the traffic-stealer that is Google. It wouldn’t surprise me if more newspapers adopted these kind of strategies.
Photo by Seattle Municipal Archives via Flickr / CC BY 2.0Pelago knows that just about every location-based app in the world is seeking coverage right now just prior to SXSW where they will all battle Highlander-style. So they approached me with a pretty smart pitch: curing the “social rut.” What they mean by that is these days, despite the prevalence of social networks, people are actually less social than ever because they’re being roped into playing games like Farmville and Mafia Wars for hours on end. Sitting in their rooms. Alone.
While that may be a part of social networking (a rather large, hugely profitably part), it’s not really social. That’s why location-based networks excite me: they have the potential to bridge social networking with actual social activity. And that’s exactly how Pelago is positioning the latest version of its location-based app, Whrrl 3.
The core idea behind the new iPhone app (which launched in the store today) is that people inspire others to do things. So when you see a friend is out doing something fun, you may want to join them. Or it may entice you to go out and do something else, and hope others see it on Whrrl and join in. It’s the grouping of people with similar interests into “Societies” that is a key to Whrrl 3. For example, a basic society is that each venue in the application has its own set of “regulars.” If you visit the place enough times, you unlock the badge making you a regular, and giving you access to member-level activities, such as recommendations and specials nearby.
One of these societies, launching alongside the SXSW festival in Austin, Texas this week is the Austin Underground which “will provide members with at-your-fingertips access to the hottest parties, events, and other fun things to do at the conference,” according to Whrrl. Over 50 merchants in Austin are participating to provide exclusive offers, apparently. To unlock the membership, you have to check-in at some of the following places: Four Seasons Hotel Austin, Outback Steakhouse, Cool River Cafe, Chuggin’ Monkey, J Black’s, Red Fez and Third Base, and others.
Other key features of Whrrl 3 include Recommendations — you create these (with photos, if you choose), to let others in your social graph (or your society) know fun things to do in an area. Ideas, are recommendations served up to you from societies you’re a part of, your friends, or Whrrl’s algorithms. Fun Facts are shown each time you check-in to a venue, with information about it. And of course, there is a point system (Influence Points) that turn the whole thing into one big game. What’s interesting about Whrrl’s game is that you can get point by inspiring others to do things with the app. Points also allow you to level up in your societies for more special deals.
All of this is an extension of the “footstreams” idea that Whrrl launched last December. That’s where they also first introduced the society idea as well. The key to both of those is about real people doing real things in the real world. That, in turn, shows what you’re interested in, and allows Whrrl to clump you into these groups with out like-minded people.
So that all sounds great, but will anyone use the app? After all, adoption has been a problem in the past and this isn’t the first time Whrrl is pivoting its product. In fact, they actually did exactly a year ago with Whrrl 2 just before SXSW.
Their main problem is convincing people to use Whrrl instead of the current location-based darlings, Foursquare and Gowalla. That’s going to be difficult because those networks are quickly building up social graphs and once those are established, users are less likely to leave. So Whrrl needs something to differentiate itself, and while their pitch to me is good, it’s an entirely different matter convincing users. And the things that would seem to help differentiate networks like Whrrl actually hurt them sometimes. For example, since location-based services are still new to so many people, it’s best to keep things as simple as possible. But Whrrl is piling on features that, while maybe cool, are likely to confuse new users.
Still, if Whrrl is able to secure some solid deals around Austin to get people using the app and checking-in, that could certainly get people using it. Of course, Foursquare and Gowalla have their own deals too. Then the problem becomes one I’ve had this past week while testing out all these location apps: fatigue. I can’t possibly check-in with each of these apps each time I move from place to place. The people I’m with have started rolling their eyes at me while I take my 10 minutes to check-in to all the different apps.
I’m not saying there can be only one. But one would sure be nice.
Find Whrrl 3 in the App Store here.
CrunchBase InformationWhrrlPelagoiPhoneInformation provided by CrunchBase
Over the last six months, doubleTwist, the iTunes alternative that lets you manage your music, videos, and photos, has really been stepping up its game. In October the company integrated an Amazon-powered MP3 store, allowing users to download and sync their music directly with any of hundreds of compatible devices, much as they would with the iTunes/iPod combo. And today it’s adding a new feature that makes it an even more viable iTunes competitor: support for podcasts.
Co-founder Monique Farantzos says that doubleTwist has built and integrated a podcast search engine with 20 times as many podcasts as iTunes offers. Rankings are based on popularity (as opposed to a simple listing that would grow unmanageable with that much content). The new feature is launching on Windows now, with Mac support for podcasts coming next month. Later this year, doubleTwist will offer an API allowing other applications to tap into the podcast search engine. The company is also planning to launch a client for Android (which would presumably allow users to stream content) over the summer.
Farantzos says that doubleTwist is also going to start offering more cloud-based services. In May, users will be able to store the podcasts they’re subscribed to server-side, so they’d be able to use the same subscriptions on their desktop and mobile clients without having to dock them together.
While it supports many devices, doubleTwist is becoming increasingly popular as an ‘iTunes for Android’. In January, it forged a partnership with T-Mobile, which promotes doubleTwist and has pre-installed it on some devices. Now, 53% of doubleTwist users are using it to sync with Android phones. The application also supports syncing with many other devices, including WebOS, BlackBerry, Sony PSP, and digital cameras.
doubleTwist is still missing some of the functionality that iTunes has, like the ability to download TV shows and movies. But the podcast functionality will add some video content, and 1 in 5 users are using it to manage video content they already have. And some people may even appreciate the added simplicity if they’re just interested in music. In any case, it probably isn’t worth holding your breath for doubleTwist to add movies and TV downloads any time soon — content owners are still set on wrapping them in DRM.
Also see Songbird, another iTunes alternative (you can see our past coverage here).
Earlier this year, Google landed a “landmark” deal with Global Cricket Ventures, the licensing partner to the Indian Premier League (IPL), which would give them the so rights to live stream cricket matches from the IPL on YouTube. This is a huge deal because the streaming of the 2010 IPL season (which starts on Friday and lasts for 45 days) is the first time a large-scale global sporting event will be streamed; with the reach expected to be at least a half-a-billion viewers. Now of of India’s largest gaming companies, Indiagames, has bought the official gaming rights to the IPL tournament to deliver games around the Indian cricket tournament.
Indiagames will be launching a series of web and mobile apps throughout the next 45 days. The first app, called IPL Indiagames T20 Fever, is an online game that uses Facebook Connect to allow users to create cricket teams consisting of both Facebook friends and IPL professional cricketers. The game will also include micro-transaction support, allowing users to users to virtually buy IPL players to improve their chances of becoming the IPL Champion.
A second, not yet released online game, called ‘IPL Indiagames 140Cricket’ will be based on a “Cricket Manager” concept and will target Twitter and Facebook users to construct and manage teams. The gaming company will also be rolling out a Facebook game as well. Indiagames partnered with Facebook to develop all three of the games.
While the IPL tournament will be streaming on YouTube, the fact that the official game will have a presence on Facebook will certainly draw Indian cricket fans to the social network. This should help give Facebook an edge over rival social network Orkut in India.
CrunchBase InformationIndiagamesFacebookInformation provided by CrunchBaseSince it launched last July at our Realtime Stream CrunchUp, Brizzly has been one of the best web-based Twitter apps. It offers support for viewing pictures inline, shortened link expansion, multiple Twitter accounts, and even some Facebook support. But they’ve been quiet in recent months. Now we know why.
The Brizzly team went into hibernation because they made a couple of acquisitions, and have been working on a new feature. First, they bought one of my favorite Twitter iPhone apps, Birdfeed. One of the earliest apps to gain Twitter geolocation support, I had been worrying that Birdfeed would go extinct because developer Buzz Andersen recently joined Jack Dorsey’s mobile payment startup, Square. But since the acquisition (which actually occurred in the November/December timeframe), Andersen has been working closely with the Brizzly team to wrap the app in its new skin.
And it’s more than just a new skin, as Brizzly for the iPhone, the app gained support for posting pictures to the service (or using Flickr), Twitter Lists, and tab editing to better customize the app. Also, if you are on a tweet page that has a photo link attached, you’ll be able to see a preview of that photo. It’s a robust client that stands among the best for the iPhone. And it has a bonus feature: News.
The News tab on the iPhone app actually ties in to the big new feature for Brizzly itself: Brizzly Guide. Previously, Brizzly’s website had an area on the side where users could explain the current trending topics on Twitter. Now, that area is a larger site, Brizzly Guide, which gives you more detail about the trending topics. This is actually quite useful as a source of news information because it can tell you both quickly and rather throughly why something is trending. For example, this page for Chuck Norris shows his name is trending because today is his 70th birthday. The page includes images (in this case, of Norris), and links to other relevant information about him. It also has an except from Wikipedia to tell you more.
These Brizzly Guides are all community-built, like Wikipedia. Anyone (with a Brizzly account) can edit them at anytime. Top contributors are displayed at the bottom of the Guide site, as are top trends this week. You can also search these guides, to look up previously hot topics.
The other acquisition Brizzly made could potentially be very interesting in the long run: Wikirank. Though the service was shut down a little while ago so that the team behind Small Batch Inc. (its parent) could focus on their new project, Typekit (which aims to better fonts to the web), it remained an interesting one. As a visualization and analytics tool for Wikipedia, Wikirank showed data in interesting ways that offered insight not seen on the face of Wikipedia itself. Though Brizzly co-founder Jason Shellen isn’t yet sure what they’re going to do with Wikirank, the idea will probably be along the lines of visualization and analytics of this Brizzly Guide information.
Shellen also notes that Brizzly signed an enterprise agreement for Typekit so that they can use it on Brizzly Guide.
Something else Brizzly has been working on: a new idea called “Picnics” (here’s an example). Basically, this allows someone to pick out tweets from the public Twitter stream and respond to them in a different, but still public, environment. Brizzly tested out the idea the other night during the hit Fox show House (frequent House director Greg Yaitanes is an investor in Brizzly parent Thing Labs), and Fox even promoted it. Actor Jesse Spencer (who plays Dr. Robert Chase on the show) responded to tweets directed at him as they came in.
While Picnic isn’t ready for a full-scale roll-out just yet, Shellen notes that it “should prove to really transformative for us in the near future – expect to see more picnics in the future.”
And if all that wasn’t enough, something else Brizzly has been working on recently: a new round of funding. Stay tuned.
Find the free Brizzly iPhone app in the App Store here.
CrunchBase InformationBrizzlyThing LabsBirdfeedInformation provided by CrunchBaseAs the cloud is getting more players and interfaces, best and worst practices are emerging. As the market grows and more companies try to plug in, the cloud may benefit from guiding principles.
Similar to new technology movements in the past, a natural process is underway to define "what is good", which, for some in the industry, equates to "what is open". Like religion itself, open can be defined in ways that are uplifting, or on the other side of the coin, restricting. Also, we learn again, nothing is free.
Cloud APIs Must Walk on WaterIf you've been part of a software development project, you know that sometimes it's hard to get the team to all agree on best practices for interface design, database optimization, or even what technology to use. In this analysis, we take a look at some of the movements in cloud computing that start to lay a framework of good as it relates to this technology.
In this context, API designers for cloud applications need to think ahead and avoid common pitfalls. For several reasons, more than ever before. First, because many people will be accessing your one piece of code. Second, is that in this world of open APIs, it's easy to compare your code against another.
We notice that data management practices are at the core, and details matter when provisioning in platforms. At the same time that groups are forming to align practices and forms of virtualization and cloud standards, a voice whispers that perhaps this is a free-market problem. People who benefit at solving it, will; others will ignore it or compete directly. We enjoyed this post from Joyent on where standards matter in a practical sense.
In essence, the question raised: If a vendor makes it easy and bakes in the ability to "just do it", do you know or care about the standards? This seems to mirror an iPhone development paradigm, which is to expect work from the vendor SDK or libraries. The SDK wraps standards implementations, which is done in the way best understood by that vendor.
Do Unto Others as You Would Have Done To YouWe know the cloud is big - perhaps it will inevitably be bigger than the Internet itself as it usurps our conception of location, space and time.
Where power forms, rules, groups, and organizations do as well. In information technology there is always tension between open standards and defacto standards. The former are crafted through agreements, the latter through leadership and market dominance.
We asked in a prior series "Will a single company become the dominant provider in the cloud?" Today we look at the more practical side of "who is winning now" - who is setting the rules and who is in the trenches.
Quite a number of the responses to our earlier posts emphasized that "the cloud should be free", meaning that it should have governing principles to avoid one vendor from owning the landscape.
Here are a few groups that have emerged to provide some context in how this may come together, both philosophically and practically. In both, the devil is in the details. A good summary of some of the current combining of forces is by the Open Grid Forum. (In our opinion, grids have given way to clouds as the dominant concept in this technology makeover).
When looking for things to avoid, we found a lot of philosophical questions around data ownership, logging and portability. These discussions are alive and well and seem to be being absorbed into vendor solutions and consortiums like the ones mentioned earlier.
For a more practical view, we turned to a friend of ReadWriteWeb, Thorsten von Eicken, and have summarized his thoughts from a recent post, "Top Cloud API Sins. Bold items are our (loose) mapping to biblical terms.
We plan on keeping up with this list and seeing how it intersects with implementations and standards that evolve. Please let us know your thoughts below.
Nirvana: Smells Like Services OrientationTorsten goes on to describe a picture of the future. "Now here's what I'd really like to see. This is what we're working on for internal purposes and it's not easy, which is an event based interface instead of a request-reply based interface... " This sounds like a vision where we all win.
Smart services in the cloud, rather than resources alone. This starts to get us closer and closer to an object-orientated network. Maybe that's what the cloud will be for platforms, infrastructure and software. The industry has been quick to identify the layers. But perhaps the point is piecing them together in a smart transactional framework.
A way to engineer highly reliable systems around these architecture challenges may sound familiar to those who monitor existing data centers today.
Torsten continues, "We run a good number of machines that do nothing but chew up 100% cpu polling EC2 to detect changes. Fortunately cpu cycles are cheap :-)".
This is practical intervention between vision and get it done. We find it refreshing to hear this type of dialog in the industry and see a fresh opportunity for defining efficient patterns for this next generation of the cloud infrastructure.
Perhaps a new concept is forming: "Divine Computing". Where do you sit in the "just do it" spectrum?
Photo credit: tsarkasim, Amsterdam Esogna
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